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FastMM 4.78 |
Thu, Jul 19 2007 8:43 AM | Permanent Link |
Roy Lambert NLH Associates Team Elevate | Does anyone have an idiots guide to locating the leaks shown by FastMM? Its reporting a TStringList and I can't find any .creates unmatched by .frees.
Roy Lambert |
Fri, Jul 20 2007 5:00 AM | Permanent Link |
"Robert Cram" | Roy Lambert wrote:
> Does anyone have an idiots guide to locating the leaks shown by > FastMM? Its reporting a TStringList and I can't find any .creates > unmatched by .frees. > > Roy Lambert Hi Roy, Have you tried using the FastM FullDebugMode? It creates a report in your application directory with lots of debug info including the line numbers for the leaks. If I remember correctly, the steps to use the FullDebugMode are: - Make FastMM4 the first unit in your project uses clause - make sure the provided FastMM_FullDebugMode.dll is in your application directory - define the {$define FullDebugMode} compilerswitch HTH, Robert -- Robert. Whatever you are, be a good one === http://robertcram.blogspot.com |
Fri, Jul 20 2007 10:39 AM | Permanent Link |
Roy Lambert NLH Associates Team Elevate | Robert
Thanks, but still no joy. I've tried ading FastMM to the .dpr and not adding it, dropping the performance and debug version IDE and application over the BorlndMM, dropping the FastMM_FullDebugMode.dll in my app dir and in the bin dir, $defining everything but the kitchen sink and nothing works. I'm sure there's something simple I'm not doing but I can't see what. Roy Lambert |
Fri, Jul 20 2007 3:37 PM | Permanent Link |
Tim Young [Elevate Software] Elevate Software, Inc. timyoung@elevatesoft.com | Roy,
<< Thanks, but still no joy. I've tried ading FastMM to the .dpr and not adding it, dropping the performance and debug version IDE and application over the BorlndMM, dropping the FastMM_FullDebugMode.dll in my app dir and in the bin dir, $defining everything but the kitchen sink and nothing works. I'm sure there's something simple I'm not doing but I can't see what. >> Did you include the debug symbols (Linker/Include TD32 debug info) ? That should give you the actual object names, etc. -- Tim Young Elevate Software www.elevatesoft.com |
Sat, Jul 21 2007 4:59 AM | Permanent Link |
Roy Lambert NLH Associates Team Elevate | Tim
>Did you include the debug symbols (Linker/Include TD32 debug info) ? That >should give you the actual object names, etc. On at least one occasion - but possibly not the right one. I'm going to cycle through the combinations again making sure I have that switch set. Roy Lambert |
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