![]() | ![]() Products ![]() ![]() ![]() ![]() |
Home » Technical Support » Elevate Web Builder Technical Support » Support Forums » Elevate Web Builder General » View Thread |
Messages 1 to 9 of 9 total |
![]() |
Thu, Oct 22 2015 8:57 PM | Permanent Link |
PA | Hello,
I need a SPIN animation for TImage, it should look for example like this: http://vignette3.wikia.nocookie.net/uncyclopedia/images/a/a3/Spin-arrows.gif/revision/latest?cb=20080914120913 Unfortunately, there is no Spin animation. Of course I could use an animated GIF, but I need the spin to have different speeds changed dynamically by a control at run-time. Is this possible? |
Fri, Oct 23 2015 7:08 AM | Permanent Link |
Uli Becker | > I need a SPIN animation for TImage, it should look for example like this:
Have a look here: http://preloaders.net/en/circular You can change all settings (speed included) and export it as sprites. Then just load the sprite image into a TAnimatedIcon. Uli |
Fri, Oct 23 2015 3:12 PM | Permanent Link |
Tim Young [Elevate Software] Elevate Software, Inc. ![]() | PA,
<< Of course I could use an animated GIF, but I need the spin to have different speeds changed dynamically by a control at run-time. >> Uli's recommendation is correct. However, you can only dynamically change the spin speed of a sprite-based animation by changing the number of sprites. If you want more control over the animation, then I would suggest using the TPaint control and the canvas functionality to animate the spinner completely in code. Here's an example of how you would do it: http://stackoverflow.com/questions/17411991/html5-canvas-rotate-image You can create a TImageElement (WebUI unit) without a parent element (off-screen image), set its URL property to load the image, and then just start rotating/animating it as you like by drawing it. Look at the WebSlide unit to see how to use the browser's JS animation frame support to do so, specifically these methods in the TSlideShowControl class: procedure AnimateHandler(AStartTime: Double); procedure BeginAnimation; procedure CancelAnimation; Tim Young Elevate Software www.elevatesoft.com |
Fri, Oct 23 2015 5:06 PM | Permanent Link |
PA | Uli Becker wrote:
> Then just load the sprite image into a TAnimatedIcon. Thanks for the answer. But how can I load an image into a TAnimatedIcon? The TAnimatedIcon.Icon property contains only some built-in state-icons. |
Fri, Oct 23 2015 5:20 PM | Permanent Link |
PA | Tim Young,
it would be VERY NICE if you could provide an example project for this. Thank you! |
Fri, Oct 23 2015 6:04 PM | Permanent Link |
Uli Becker | > Thanks for the answer. But how can I load an image into a TAnimatedIcon? The TAnimatedIcon.Icon property contains only some built-in state-icons.
That's right. You have to add the image to the TIconLibrary interface. The interface allows to store static and animated icons. Uli |
Fri, Dec 21 2018 5:11 AM | Permanent Link |
Allen Hunt | Uli,
> Have a look here: > > http://preloaders.net/en/circular > > You can change all settings (speed included) and export it as sprites. > Then just load the sprite image into a TAnimatedIcon. > Have you been successful at managing the speed of the sprite using the animation speed feature at preloaders.net? I have not. I'm going to try some different preloaders (just maybe the ones I have chosen so far don't work) but every now and then I need one to spin slower and I'm unable to get it to do so. I can't find a way to adjust the speed with TAnimatedIcon and I don't know if it's easy to adjust the sprite.gif. Does anyone know if I'm overlooking something? Thanks! Best regards, Allen |
Fri, Dec 21 2018 9:16 AM | Permanent Link |
Allen Hunt | fyi: I've found a solution where I am able to convert a sprite sheet to an animated gif and specify the duration
|
Mon, Dec 31 2018 11:55 AM | Permanent Link |
Tim Young [Elevate Software] Elevate Software, Inc. ![]() | Allen,
Please start a new thread instead of reviving old threads. EWB can change a lot over the years, so often the older posts have outdated information in them that doesn't apply anymore If you want a control that can actually handle bitmap strips (sprites) for animating icons (and not be required to use an icon font, etc.), please use this control: https://www.elevatesoft.com/manual?action=viewcomp&id=ewb2&comp=TAnimatedIcon You have to define the bitmap strip as the background for the icon in the icon library, and then tell the TAnimatedIcon control which direction that the sprites are oriented (from left-to-right or top-to-bottom) so that EWB knows which direction to increment the animation frames. Tim Young Elevate Software www.elevatesoft.com |
This web page was last updated on Tuesday, February 11, 2025 at 11:58 AM | Privacy Policy![]() © 2025 Elevate Software, Inc. All Rights Reserved Questions or comments ? ![]() |